uniform samplerRECT samp0 : register(s0);

void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0)
{
  float4 c0 = texRECT(samp0, uv0).rgba;
  float red   = 0.0;
  float blue  = 0.0;

  if (c0.r > 0.15 && c0.b > 0.15)
  {
    blue = 0.5;
    red = 0.5;
  }
  
  float green = max(c0.r + c0.b, c0.g);

  ocol0 = float4(red, green, blue, 1.0);
}